Friday, March 28, 2014

We Reign, Reign, Supreme, Kings, Dungeons...Where're The Dungeons?!



Yo, this is my story, this is my song
And to them rudypoos don't attempt to try this at home
It's just a poem until y'all learn right from wrong
Know when to bless a situation, when to grab the chrome
But it's back on, another stormy night in Atlanta, Georgia


Ziggy, Ziggy, Oi, Oi, Blog-o-sphere! It’s your boy, the one and only David Houston, chiming in for the first time in a few on a rainy day! So what’s been good everybody? I hope all have been well and blessed as we SCADians take on the final quarter of the year. So to my fellow Senior Studio folks get plenty of rest, and work hard yawl! We’ve come a mighty long way to just drop it off here, so grind on!


Now in case you hadn’t been checking out group blog (click here to Bala out!), you’ll notice that our team roster is very similar to that of Project Prisma’s. This is a relevant point of interest due to the fact that Prisma is getting Prisma ready for submission E3’s college showcase (a place we hope Bala will be next yearJ). That’s awesome! A conflicted good luck to those guys, as they have been busting tail on that game for a while and deserve the exposure. I say conflicted because should Prisma get in that would leave Angelica and myself in a bit of a bind. We’d be out of programmers and a character artist who would make building new, functioning levels a virtual impossibility. So…yeah. But there’s plenty of work we can do on what we have done already, so don’t cry for us Argentina! Excelsior and all that jazz! 

So because the team is putting a pretty bow on the Prisma submission, there isn’t too much new to post about Bala. But because I’ve been a bad little monkey for the most part, and didn’t post anything for basically all of last quarter; I do have some morsels to share.




Behold my mix tape!! As usual I was out there concocting concepts for the big bad boss baddies in the dungeons we had set a side, also keep in mind that these aren’t to scale, they are just concepts. Now then,  the two on the right are concepts for our time witch. The one to the far right is actually conceptually belongs to Khoa. She’s very shy, so she has a very uncertain look on her face. Her clothes are and hair is a mess to help drive home her locked away, super shy motif. Next to her is another crack at a time witch. I wanted her to have a more sadistic, grim reaper like feel so I passed out the boney tentacle arm-fingers on her back. She has a very devoid look in her eyes to help show that time has affected her since of compassion.

The 3 in the middle are our first wave of tutorial (forest) level bosses. The one in the giant mushroom hat fits the motif of the area well. Our forest is loaded with giant shroom, so it’s only appropriate she rocks one for style. All of her clothes are leaves and vines, giving her a nice earthy feel.  The one to her left follows the mushroom principle as well, having clothes completely composed of the fungi as well as mud. The 3rd member of the center set is slightly different. In this design I went with a more feral kind of feel. She has moss for clothes and a Robin Hood type cape. All three of them have flat white eyes to give them an air of spirituality.

And finally this was my shot at the cake witch. I wasn’t really sure how to go about this one, and also since Angelica had a general idea of what she wanted to do anyway, I just took a stab at it anyway to provide some food for thought (ha!). I gave her the tiny chef motif, and really tried to ham up the cuteness. Her shirt is super big, and her weapon is a big old cake knife she drags around. I also tossed a bow on her pants to help bring home the cute thing.

Well that’s all for now, I’m going to try to filter in some older stuff with the new to catch you up on the work that has been done up until this point!

So until next time; Wealth, Health, and Insight!