Yo, this is my story, this is my song
And to them rudypoos don't attempt to try this at home
It's just a poem until y'all learn right from wrong
Know when to bless a situation, when to grab the chrome
But it's back on, another stormy night in Atlanta, Georgia
Ziggy, Ziggy, Oi, Oi, Blog-o-sphere! It’s your boy, the one
and only David Houston, chiming in for the first time in a few on a rainy day!
So what’s been good everybody? I hope all have been well and blessed as we SCADians
take on the final quarter of the year. So to my fellow Senior Studio folks get
plenty of rest, and work hard yawl! We’ve come a mighty long way to just drop
it off here, so grind on!
Now in case you hadn’t been checking out group blog (click
here to Bala out!), you’ll notice that our team roster is very similar to that
of Project Prisma’s. This is a relevant point of interest due to the fact that
Prisma is getting Prisma ready for submission E3’s college showcase (a place we
hope Bala will be next yearJ).
That’s awesome! A conflicted good luck to those guys, as they have been busting
tail on that game for a while and deserve the exposure. I say conflicted
because should Prisma get in that would leave Angelica and myself in a bit of a
bind. We’d be out of programmers and a character artist who would make building
new, functioning levels a virtual impossibility. So…yeah. But there’s plenty of
work we can do on what we have done already, so don’t cry for us Argentina!
Excelsior and all that jazz!
So because the team is putting a pretty bow on the Prisma
submission, there isn’t too much new to post about Bala. But because I’ve been
a bad little monkey for the most part, and didn’t post anything for basically
all of last quarter; I do have some morsels to share.
Behold my mix tape!! As usual I was out there concocting
concepts for the big bad boss baddies in the dungeons we had set a side, also
keep in mind that these aren’t to scale, they are just concepts. Now then, the two on the right are concepts for our
time witch. The one to the far right is actually conceptually belongs to Khoa.
She’s very shy, so she has a very uncertain look on her face. Her clothes are
and hair is a mess to help drive home her locked away, super shy motif. Next to
her is another crack at a time witch. I wanted her to have a more sadistic,
grim reaper like feel so I passed out the boney tentacle arm-fingers on her
back. She has a very devoid look in her eyes to help show that time has
affected her since of compassion.
The 3 in the middle are our first wave of tutorial (forest)
level bosses. The one in the giant mushroom hat fits the motif of the area
well. Our forest is loaded with giant shroom, so it’s only appropriate she
rocks one for style. All of her clothes are leaves and vines, giving her a nice
earthy feel. The one to her left follows
the mushroom principle as well, having clothes completely composed of the fungi
as well as mud. The 3rd member of the center set is slightly
different. In this design I went with a more feral kind of feel. She has moss
for clothes and a Robin Hood type cape. All three of them have flat white eyes
to give them an air of spirituality.
And finally this was my shot at the cake witch. I wasn’t
really sure how to go about this one, and also since Angelica had a general idea
of what she wanted to do anyway, I just took a stab at it anyway to provide
some food for thought (ha!). I gave her the tiny chef motif, and really tried
to ham up the cuteness. Her shirt is super big, and her weapon is a big old
cake knife she drags around. I also tossed a bow on her pants to help bring
home the cute thing.
Well that’s all for now, I’m going to try to filter in some
older stuff with the new to catch you up on the work that has been done up
until this point!
So until next time; Wealth, Health, and Insight!