Monday, April 28, 2014

To Raise A Question, or A Door. What ever works *shrug*



What’s happening everybody?! It’s You’re best good buddy David Houston weighing in on the blog-o-meter. So how is everybody’s projects and lives in general? I hope they are things of supreme greatness. Just remember that rain or shine, you’ve got to grind! So keep working hard and good things’ll happen!

Not too much going on in this week’s edition of forest beautification but I do have a little something to show off. I’ve been primarily working on the wind door that sections off the first two areas from one another, and the shrine that activates it. So let’s have a looksee...




Here we have our wonderful wind door! The first thing I had to do was reference the color scheme set up and try to get the stone to look like stone…without looking like stone. Confusing right? But that’s the general nature of stylized games, you don’t want to be so far out there that nobody knows it’s a rock, but you also don’t want to have this ridiculously real looking object because that’s just as jarring.  So finding the happy medium is what it’s about. So I grimed it up with my handy dandy brushes as well as added in some cracks for wear and tear. I also threw in some runes on the wooden archway for effect.



The story is similar for the wind shrine, the only difference here is I added in some moss and moss like substance to help differentiate the fact that unlike the door, it doesn’t move. Plus it’s an object that is more directly in the gamers path, so the detail needs to be a little better whereas the door is kind of at an angle.

Welp, that’s it for me youngsters. Till next time.

Wealth, Health, and Insight!

Friday, April 18, 2014

All In The Name of Style



Hola, good Bala folks?! It’s David Houston, concept artist and philanthropist on the weekends checking in this week with the good people of the world. I hope everybody has been well, as is par for the course. Just remember to take it one day at a time and eventually the rough patches will be behind you. So stay positive and keep working hard baby! 

Now for the meat and taters, with the Bala squad  turning it focus on E3 prep for Prisma, we haven’t had much way of the ability to advance our game; but that doesn’t mean we’ve been doing nothing. The Overlord thought that now would be a good time to eek out some promotional stuff and let the world know about the awesomeness that is Bala.  So that’s pretty much what we’ve been on! 

Angelica came up with some nice stuff that have all the good Bala info on it, and I’ve stepped in with a nice style piece to help plug the game, behold!



What we have here is Life Witch facing off against our first level boss time witch (coming soon!).This is a basic take on both of their default attacks, as they stand within a twisty time void of sorts. The style of this piece is a little bit more to how I draw personally, which leans more towards realism than the actual style of the game itself. But that’s basically what Angelica wanted, she told me to do what I do, and thus I did! I’m also a sucker for dynamic, action type sequences so I went there to make it look cool!

I tried my best to capture the nuances in both their personalities within the piece so that the viewer could get a good idea of who these cats might actually be! Time Witch is a very reserved and reluctant combatant, so I tried my best to make her appear as she is unsure about what she’s doing.  Her face is tensed up as she pulls away from the battle, while peeking out from one eye. Her body is also in an escape like pose too, as if she would rather run away then engage in conflict.

Life witch on the other hand is a bit of a whack job, she comes off as the aggressor despite being the one who was “wronged” by the other witches. I tried to give her a very strong pose with good balance, to help drive that home. I also gave her scarf the raised arc position that is common in animals with hostile intent to add to the aggressor feel. She also is sporting a nasty smile, that helps to point out that despite the danger of the situation, she is amused by it all.

Welp, that’s that for now kiddies. Until next time, wishing you wealth, health, and insight!

Sunday, April 13, 2014

ROCK YOU LIKE....um Rocks?



Hello everybody! It’s the Heavyweight Champion of the Universe back in the ring for another edition of the Bala blog. I hope everyone is healthy and working hard. Stay vigilant as the finish line nears closer, there’s nothing to it but to do it, and that’s what I’m going to do…right now!

So I’m doing rocks…

Welp, that's all I've got time for this week...well I suppose I could illuminate the subject just a little bit.


These rocks are actually pretty important due to the fact that these suckers are sprawled ovr the entire map, so Angelica wanted some pretty interesting designs and looks, which can be pretty hard to do, because afterall…it’s a rock. So I did my best to come up with a swirling whimsical looking thing. I also took to writing runes all over them to help add to the fact that they come from a magical place. This was actually a pretty tedious process made even more difficult by the fact that they had to be seamless; but I won’t lie to you and say it wasn’t fun. I like whispy, flowy things so it was cool to cook up the design.

Well, that’s the ballgame for this week! Until I catch you next time….

Wealth, health, and insight!