Yo ho and a bottle of rum kids? I’m back once again with
some tiny tidbits of goodness. And I do mean tiny whoo, because this week I’m a
little bit short on time so I’ve only got some minor things to share with you
in regards of what we’re doing.
So first off we’ve got some more scale back news. Due to
Prismas recent success, we’ve been forced to scale back on our dungeons once
more, so now we’re going to integrate the time witch boss battle instead of the
dungeon, which is understandable. Prisma is on the brink of success so they
have to take that shot! Good luck team. But I do have at least one thing to
share and that’s the boss area concept.
I was going for a music box kind of feel, with a raised
platform that pushes time witch up to the top of the area when while she
attacks. When you set the appropriate time on the clock the platform falls and
time witch becomes visible. All the walls are lined with gear columns that
constantly spin while the attack is carried out, when TW is visible, the gears
stop to further indicate that she’s vulnerable. There are also a few ides just
for the gears in the room to see what direction we might want to go there.
Well, that’s it for the moment, till next time folks.
Wealth, Health, and Insight.
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