Friday, October 25, 2013

Moving On Up In The World Like Elevators

True I got more fans than the average man but not enough loot to last me
to the end of the week, I live by the beat like you live check to check
If you don't move yo' feet then I don't eat, so we like neck to neck
Yes we done come a long way like them Slim ass cigarettes
from Virginia, this ain't gon stop so we just gonna continue...





Yo good people?! Hows everybody's week been thus far? Good I hope. I'm here with a brand new post and per spec, it's about the wonderfully fantabulous Bala! I must say that I really like what I've been seeing thus far from my entire squad. They work fast, they work efficiently, and damnit they just work hard. I'm always impressed with the shinny new implementations our programming unit has at the weekly scrums. Kyle and Khoa have been putting in some outstanding work just putting the core playable in action as we've already got two enemy types and their behavior implemented, 3 sets of working ammo for our dream witch, and a shield. And thats just been the past 2 weeks! Good show gents, good show!


Hank has been plugging away on models and rigging them for animation. He's already got a few of those ready, including our big paladin unit, who he has up and ready for action! Angelica has also been grinding away on concept art and making the tough decisions that go into being a project head! So here's the real question...the hell have you been doing Dave?


Concept art of course! I've been entrusted with heading up many of the enemy units that will go into our game. So I've been out there figuring out what is and what works. Angelica and myself have been really putting our heads together to establish the overall style of the game, and so we've been going with this weirdly cute kind of thing.





Behold evolution! Initially we where kind of just shooting from the hip. We wanted the weirdly cute style, we wanted this weird aquatic cat, but we didn't quite know how to get there. So she got some images together and we started to get a better grasp of what to do. We then decided he needed more versatility and so I did away with his flip flops and aqua suit and made him kind of like gentlemanly commando-ish. But the we realized his tech doesn't fit with the rest of the world, so I turned him into a magical wizard thing with goggles. If nothing else this is a valuable exercise in what it takes to be a concept artist. You can get married to a style or look, because it can change in a flash!




I also put in work on our big paladin. I was tasked with coming up with the design of how his behaviors will look, along with his general style. I referenced a grunty (which is this cow, pig like creature from the .hack series) and kind of humanized him. His weakness is akin to that of Forest Gump, and that's getting shot directly in the buttocks, which as you can see is conveniently busting out of his pants. We thought it would be funny if he swings his hammer and sticks his butt in the air, exposing his weak spot. Who knows what other madness we'll cook up before its over with!

Anywho, there's work to be done people, so I'll catch you next time!!

No comments:

Post a Comment