Thursday, November 21, 2013

You Can't Please Everybody...



I'm living my life live yours
I don't even like rapping fast, but that's how the world come to me
Talk to me sideways brotha that's your ass
Slow it down, this that stuff that'll make you call your momma
Say hey I'm sorry for begging for all them clothes you couldn't afford
And this the type of stuff that'll make you call your rap partner
And say I'm sorry I'm awkward, my fault for messin' up the tours
I hated all the attention so I ran from it
Screw it if we did, but I hope we ain't lose no fans from it
I'm a grown-ass kid, you know ain't never cared about no damn money
Why do we try so hard to be stars, just to dodge comments?




What it ain’t, what it is interweb? It's everybody's favorite concept artist David Houston signing in once again. So the quarter is over *whew!* I hope all my fellow SCADies made it out unscathed...myself included! I had a rough go with 3 studio classes on my plate and believe me I didn’t catch any mercy. It’s tough, especially combined with some personal issues I’ve been dealing with all quarter. I really felt the heat. So to anybody who felt I didn’t bring it enough this time (both group mates and instructors), I’m sorry. I did the best that I could, and that’s all you can ever ask of anybody.  You just have to remember to keep your motor running, and keep digging. Shake it off and get back in there next quarter. But let's all worry about that when the grades come out; right now pat your selves on the back for getting after it all quarter!  So before I enjoy a well-earned rest (but not too long, senior studio goes beyond the quarters, son!), I got just a little bit of concept art to share.


 
What we have here is my final child for the quarter. El Nina Del Agua, or the water child in Amurican...*ahem*.  As usual, the bullet children need to be easily recognizable by the player, so I wanted something that really popped when you saw it. Angelica said she wanted a fish bowl/ water jar in some capacity for our water runt. So I had my jump off point. I kept that in mind when looking into her design, I took different kinds of aquatic creatures and lure into consideration as I tried to figure out what would be a cool way to display our water child. I initially thought of maybe giving the water child some sort of fading water transparency, where she would flip into liquid state and fall into a jug like some sort of water sprite. But then I started to worry that that effect may be too out of scope for what we had going for the game. One has to take scope and resources into consideration when designing, so I quickly threw that idea out the window.

I then got to examining mythology, and I thought about the water barer Aquarius from the zodiac. It seemed perfect, so I began thumbing through different illustrations of Aquarius’ representation.  I found one image of a very airy and wispy wave, and got inspired. I thought maybe it would be cool if the water child rode around on a wave. So I took that into account as if she was supplying herself transportation by directly manipulating water from her jar (thus integrating in Angelica’s idea). Since she was surfing, I went into thinking that maybe she could use a nice rebellious hair style, so I kind of took a little punk flavor and spiked it a little bit.  Aquarius is considered a masculine sign (possibly on the account that traditionally Aquarius is depicted as a male), so I wanted to keep it short and kind of shaved in the back. As with the other unique children, she has wave earrings to give her a nice finishing touch.

Well kiddies, that’s it for me for a while. The Bala squad and I are going to keep working hard on some stuff, so that there will be plenty of neat things to show and talk about in the future. I’ll do my best not to disappoint. So in case I don’t hear from you,  Happy Thanksgiving, Merry Chirstmas, and a Happy New Year!

Wishing you wealth, health, and insight! See you all in 2014!

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