Hola, good Bala folks?! It’s David Houston, concept artist
and philanthropist on the weekends checking in this week with the good people
of the world. I hope everybody has been well, as is par for the course. Just
remember to take it one day at a time and eventually the rough patches will be
behind you. So stay positive and keep working hard baby!
Now for the meat and taters, with the Bala squad turning it focus on E3 prep for Prisma, we
haven’t had much way of the ability to advance our game; but that doesn’t mean
we’ve been doing nothing. The Overlord thought that now would be a good time to
eek out some promotional stuff and let the world know about the awesomeness
that is Bala. So that’s pretty much what
we’ve been on!
Angelica came up with some nice stuff that have all the good
Bala info on it, and I’ve stepped in with a nice style piece to help plug the
game, behold!
What we have here is Life Witch facing off against our first
level boss time witch (coming soon!).This is a basic take on both of their
default attacks, as they stand within a twisty time void of sorts. The style of
this piece is a little bit more to how I draw personally, which leans more
towards realism than the actual style of the game itself. But that’s basically
what Angelica wanted, she told me to do what I do, and thus I did! I’m also a
sucker for dynamic, action type sequences so I went there to make it look cool!
I tried my best to capture the nuances in both their
personalities within the piece so that the viewer could get a good idea of who
these cats might actually be! Time Witch is a very reserved and reluctant
combatant, so I tried my best to make her appear as she is unsure about what
she’s doing. Her face is tensed up as
she pulls away from the battle, while peeking out from one eye. Her body is
also in an escape like pose too, as if she would rather run away then engage in
conflict.
Life witch on the other hand is a bit of a whack job, she
comes off as the aggressor despite being the one who was “wronged” by the other
witches. I tried to give her a very strong pose with good balance, to help
drive that home. I also gave her scarf the raised arc position that is common
in animals with hostile intent to add to the aggressor feel. She also is
sporting a nasty smile, that helps to point out that despite the danger of the
situation, she is amused by it all.
Welp, that’s that for now kiddies. Until next time, wishing
you wealth, health, and insight!
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