Monday, April 28, 2014

To Raise A Question, or A Door. What ever works *shrug*



What’s happening everybody?! It’s You’re best good buddy David Houston weighing in on the blog-o-meter. So how is everybody’s projects and lives in general? I hope they are things of supreme greatness. Just remember that rain or shine, you’ve got to grind! So keep working hard and good things’ll happen!

Not too much going on in this week’s edition of forest beautification but I do have a little something to show off. I’ve been primarily working on the wind door that sections off the first two areas from one another, and the shrine that activates it. So let’s have a looksee...




Here we have our wonderful wind door! The first thing I had to do was reference the color scheme set up and try to get the stone to look like stone…without looking like stone. Confusing right? But that’s the general nature of stylized games, you don’t want to be so far out there that nobody knows it’s a rock, but you also don’t want to have this ridiculously real looking object because that’s just as jarring.  So finding the happy medium is what it’s about. So I grimed it up with my handy dandy brushes as well as added in some cracks for wear and tear. I also threw in some runes on the wooden archway for effect.



The story is similar for the wind shrine, the only difference here is I added in some moss and moss like substance to help differentiate the fact that unlike the door, it doesn’t move. Plus it’s an object that is more directly in the gamers path, so the detail needs to be a little better whereas the door is kind of at an angle.

Welp, that’s it for me youngsters. Till next time.

Wealth, Health, and Insight!

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