Saturday, May 17, 2014

When One Door Closes, There’s Always Another Door



So what’s happening everybody? The champ is in the building passing out another tasty nugget of texturey goodness in this week’s edition of the blog time. Welp time is running short, so let the scramble for the finish begin!

I’ve got doors…

Yep, doors and some damn fine ones at that. So let’s have a look of what’s in the pot.




First up is the door set that comes in at the beginning of the level and that houses the level boss. SO as usual I had to go to everybody’s favorite combo of grime, and cracks. When doing these things you always have to keep the setting in mind. The general idea is that these are magical ruins of a sort where Life Witch has been pent up for god knows how long, so they needed to reflect some of that general wear and tear that would come from a land mark that was just sitting there; so almost everything is littered with some moss and a few cracks that would come with general weathering.  I really wanted that rocky sort of feel. It’s old; it’s simi-natural, so it shouldn’t be clean! 



I also threw in a bunch of rune type engravings to show some semblance of an ancient magical culture. I looked into some Egyptian as well as Celtic markings to draw inspiration for the engravings and pretty much went from there. I think I’m most proud of the large brazier pillars in our boss area; they have got a lot of really fun markings on there that turned out pretty good!

Anyway kiddies that’s the story, so that’s it. With the level complete, there isn’t much more to show or share for the moment. So until next time!



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